

: But right now, you're helping us, right? But if I allow the world regeneration to occur, then Tethe'alla will become just like this. I came here to protect Tethe'alla, but this world is impoverished and everyone is suffering. Please don't look at me like that, Colette. I possess summoning arts that have been lost from this world. : It's hard for me to believe all of this. : You can say that, but your journey of regeneration is also an attempt to destroy Tethe'alla. : In other words, to assure the decline and destruction of Sylvarant? : I broke through the supposedly impassable dimensional fissure for the sake of protecting Tethe'alla. I was sent to prevent the world regeneration from happening. When the Chosen breaks the seal, the mana flow reverses, and the Summon Spirit that governs the seal awakens. : Then the Chosen's world regeneration is actually the process of reversing the mana flow? As a result, the world slips even further down the path of destruction. If there is no mana, the Summon Spirits that protect the world alongside the Goddess Martel can't survive in Sylvarant either. Without mana, crops won't grow and magic becomes unusable. Sylvarant's mana is flowing to Tethe'alla. As a result, one world is always flourishing, and the other waning. When one world weakens, the mana from that world flows to the other. Anyway, the two worlds can't see or touch each other, but they do in fact exist next to and affect each other. Our scholars say they exist on shifted dimensions. : The two worlds lie directly adjacent to each other. : Even I really don't understand the specifics, but there is another world that lies entwined with Sylvarant, as shadow is to light. My homeland is not here, not in Sylvarant.

: Yeah.you know, it's really a shame that your intellect's being wasted here. That must mean you aren't from Sylvarant. But you said it yourself that Sylvarant will be saved. : I want to explain to everyone why I was trying to assassinate the Chosen. It’s a huge part of what keeps Tales of Symphonia near the top of my all-time list.: Professor Sage! It's Colette's Angel Toxicosis. The way the scene manages to use what is in effect a humorous setup to create what amounts to a rather melancholy and touching scene at the end is just one of the early ways the game hints that things are not what they seem, and the game does a stellar job of keeping players on their toes when it goes to the story beats throughout. Meanwhile, Colette shows that she is more than willing to make such a sacrifice herself, but that she is also hesitant at accepting the help of those she cares about, from fear that it will end up hurting them. Lloyd reaffirms both his hostility towards the idea that people should be required to sacrifice themselves for the sake of others, but accepts that he has not really considered Colette’s feelings on the matter and promises to keep supporting her. It also helps to further solidify the two characters. Now, it has to be said that the scene itself is rather goofy in how it pans out - both Lloyd’s final switcheroo and Colette’s shocked dropping of the mug rather overplay it - but it’s all part of what gives it both its charm and makes it so memorable. This finally breaks Colette’s defences, causing her to drop the mug and admit what’s really been happening to her body. Lloyd then reveals that he lied, and it’s actually iced coffee, Colette changing tack quickly, but then Lloyd reveals his double-bluff that it was hot all along. To that end, Lloyd uses a rest in camp to give Colette a nice hot mug of coffee, taking pains to mention its hotness and getting Colette to agree with that yes, it’s a hot cup. After each granting of new power, she has become drained and in need of a rest, and there are hints of it having other negative effects as well. This is a theme that is shared across the Tales series, most notably in the trio of Symphonia, Abyss, and Vesperia, but the scene that showed Symphonia wouldn’t be another straightforward JRPG was when Lloyd confronts Colette about what’s been happening to her on their journey.Īfter visiting a couple of the usual landmark towers, each of which has resulted in Colette’s receiving another angel power, Lloyd has grown suspicious of what Colette’s transformation into an angel - ostensibly so she can help save the world - entails.

However, this is far from what the game is about, as it soon beings to subvert and play with many of the standard tropes. Initially, it seemed like a traditional JRPG tale of going on a journey to pick up the usual blend of key items, learning new powers, and so forth. Tales of Symphonia was my first experience of the series.
